This is an image of a video game design tips info-graphic. This image meets my mastery needs. In the future I want to be considered the best video game designer, and I want to be able to help others, and be able to be the one giving tips.

This is an image of a video game design tips info-graphic. This image meets my mastery needs. In the future I want to be considered the best video game designer, and I want to be able to help others, and be able to be the one giving tips.

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https://www.behance.net/gallery/23400027/Misc-Background-Concepts

https://www.behance.net/gallery/23400027/Misc-Background-Concepts

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Contours intégrés mais présents - style de colo - niveau de détail

Contours intégrés mais présents - style de colo - niveau de détail

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Epic Dungeon on Behance

Epic Dungeon on Behance

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The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A.   http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

The Visual Guide for Multiplayer Level Design, Bobby Ross. Chapter 3: Tactics A. http://bobbyross.com/blog/2014/6/29/the-visual-guide-for-multiplayer-level-design

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Showcase and discover creative work on the world's leading online platform for creative industries.

Showcase and discover creative work on the world's leading online platform for creative industries.

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Artist? ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Artist? ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

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1: Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation  (Art)     6: Round vs Reinforcement 7: Map Symmetry 8: Arcade & Realistic Style 9:  Supporting Game Design 10: Credits

1: Terms 2: Strategy 3: Tactics 4: Map Scale 5: Orientation & Navigation (Art) 6: Round vs Reinforcement 7: Map Symmetry 8: Arcade & Realistic Style 9: Supporting Game Design 10: Credits

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RTS game - Visual Development by Ariel Belinco, via Behance

RTS game - Visual Development by Ariel Belinco, via Behance

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ArtStation - Environmental design , Hou Yu

ArtStation - Environmental design , Hou Yu

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