The last of us part 2 seattle

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the inside of an abandoned building with plants growing on it

I worked on this flooded section of Seattle together with Andrew Watkins and Adam Littledale. We were collaborating together with Peyton Varney and Nestor Carpintero that were a huge help working on the flooded parts of Seattle. My main responsibilities as an environment artist included initial blockout, asset building, terrain creation, set dressing, creating shaders, textures and optimization. Working at Naughty Dog is a very collaborative process with many people involved in various…

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an aerial view of a city with tall buildings and river running through it, in the foreground is a large body of water

Here are two early vista shots I made for The Last of Us Part II back in 2017. Loved doing these kinds of explorative concepts of the city. I was using google's 3d view for the base. It was a really efficient technique to play around with Seattle's landmarks and to turn them into an overgrown apocalyptic city. Hope you like it!

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