n this project, Realflow 2012 used for liquid dynamics. Maya 2014 - mental ray for material shading. Composition with after effects and adobe premiere pro cc.   With Realflow, i had some issues while simulating the high viscosity. I know simulation is not perfect but for a newby, i feel like I'm getting some progress.

In this project, Realflow 2012 used for liquid dynamics. Maya 2014 - mental ray for material shading. Composition with after effects and adobe premiere pro c.

This is a gif sample prepared in Autodesk Maya , Adobe After Effects and Adobe Photoshop.   Tutorial will be available soon.

This is a gif sample prepared in Autodesk Maya , Adobe After Effects and Adobe Photoshop.

A gold fish struggles with his  memory and endless discovery chain starts.  I prepared this animation for the http://artbychance.org  One of the biggest art competitions in the world. This year's theme was '' discover ''.   I hope you enjoy! Cheers

A gold fish struggles with his memory and endless discovery chain starts. I prepared this animation for the http://artbychance.org One of the biggest art competitions in the world. This year's theme was '' discover ''. I hope you enjoy! Cheers

This is my first try for the smoke simulation in Maya 2014.   This container has 40x40x40 dimensions and 200 resolution. Auto resize with max 400 resolution. This is quite heavy scene with lots of particle count. Particle emission rate is 200.000.

This is my first try for the smoke simulation in Maya This container has dimensions and 200 resolution. Auto resize with max 400 resolution. This is quite heavy scene with lots of particle count. Particle emission rate is

I used Realflow for simulation and rendered with Autodesk Maya - Mental Ray. Composition with After Effects. Tutorial will be available soon.

I used Realflow for simulation and rendered with Autodesk Maya - Mental Ray. Composition with After Effects.

Maya 2014 ncloth and dynamics. Newton field used for deformation.  Background shader for shadows and reflections.

Maya 2014 ncloth and dynamics. Newton field used for deformation. Background shader for shadows and reflections.

All elements of the scene prepared in maya and rendered with mental ray.  I used 5 different newton field for each color. After reversing the newton effect particle instancer activated. Composition done in after effects.

All elements of the scene prepared in maya and rendered with mental ray. I used 5 different newton field for each color. After reversing the newton effect particle instancer activated. Composition done in after effects.

Original footage taken with canon 550D  I tracked the footage with Autodesk Matchmover and added the Falcon Ship in Autodesk Maya 2015. Sun and sky system used for light match. Sound fx and some minor corrections done in After effects.

Original footage taken with canon I tracked the footage with Autodesk Matchmover and added the Falcon Ship in Autodesk Maya Sun and sky system used for light match. Sound fx and some minor corrections done in After effects.

Cinema 4d - Low poly paper effect

Cinema - Low poly paper effect

One of my Fractal test. Constant zoom to the fractal object.

One of my Fractal test. Constant zoom to the fractal object.

Liquid simulation in Realflow, rendered with mental ray in maya 2014.

Liquid simulation in Realflow, rendered with mental ray in maya

Dedicated to coal miners in Turkey - Soma. The background voice belongs to prime minister Recep Tayyip Erdoğan.   Meaning is '' Unfortunately, this is normal and usual for this profession. And who died in mines, they already know this is a dangerous profession. ''  For more information: http://en.wikipedia.org/wiki/Soma_mine_disaster

Realflow and Autodesk Maya. Dedicated to Coal mine workers in Turkey. SOMA is not fate, its a disaster.

This is the short version of ongoing project. Liquid dynamics prepared in realflow. Scene lighting and render with mental ray / maya 2014.

This is the short version of ongoing project. Liquid dynamics prepared in realflow. Scene lighting and render with mental ray / maya

All elements in the scene prepared in Autodesk maya and rendered with mental ray.  Texture and lighting tutorial will be available soon.

Autodesk Maya Rock and rusty chain texture and lighting work/test.

This is an ongoing project made with maya and after effects.  I used maya light surface shader for lighting and rendered with mental ray.

This is an ongoing project made with maya and after effects. I used maya light surface shader for lighting and rendered with mental ray.

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