Юрій Селінний

Юрій Селінний

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Юрій Селінний
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Simulating Bevel effect in Shader requires additional normal vectors for each vertex:1. Smooth normal - calculated as if all vertices were shared between trian

Simulating Bevel effect in Shader requires additional normal vectors for each vertex:1. Smooth normal - calculated as if all vertices were shared between trian

Body-Kun™ Figures - Models for Artists – E-smarty

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